Nearly ten years after the movie, Turbo Kid returned to stir up trouble in 2024… and this time, it’s on PC. A solid little Pixel game, custom-built by Outerminds (the ones behind Tuber Simulator), with the movie’s creators on board. The result ? A sincere and generous retro thrill that does justice to the Kid's universe.


Old-School Pixels, but Zero Dust

Visually, it’s a deep dive into the 80s (minus the "trololo" lags). The game adopts a polished pixel art style that perfectly fits the movie’s DNA : vibrant colors, smooth animations, and above all, that 16-bit vibe that makes you feel like you’ve pulled your Super Nintendo out of the attic.

But here, it’s not just about style. The entire atmosphere follows : the sound effects, the menus, the synthwave music… it breathes a passion for retro. No forced nods, no clickbaity nostalgia : it’s natural, it’s alive, and it hits the mark.

The Wasteland ? Still as Crazy as Ever

And that’s exactly what we want in a Post-Apo setting ! You take the handlebars again as the Kid, somewhere after the movie (or not, it’s vague, and that’s fine), and head back out to explore a Wasteland that hasn't lost any of its madness.

On the menu : combat, scavenging, zones to unlock, Tox to bash, and items to craft. It’s a mix of side-scrolling, rogue-lite elements, and well-oiled old-school gameplay. And it works.

The Turbo Kid character himself owes a lot to video games, including Megaman [...], which is an obvious inspiration in the film. — Anouk Whissell, Roadkill Superstars

The story remains discreet ; there’s no unnecessary chatter. We are here to ride, fight, upgrade gear, and enjoy the universe, not to listen to monologues across three text screens.

Pixels, colors, fast action, fluidity

Your Bike Is Your Weapon. Literally.

The bike in Turbo Kid isn't just a way to get from point A to point B. It’s an extension of yourself, your weapon, and your survival tool. Your apocalypse ride.

You’ll jump ravins, avoid traps, cut through the crowd with your handlebars, and add blades, thrusters, or shields. Basically, you turn your BMX into a low-tech mecha.

The gameplay is simple, fluid, and super effective. You die, you restart, you improve. Each run brings you closer to the perfect run. And honestly, it never gets old.

Faithful to the Film Down to Every Pixel

We find all the movie's elements : the wild tone, the cartoony violence, the homemade gadgets, and iconic locations revisited. Even the dilapidated villages with a bit of life in the middle of nowhere are there.

The devs even tucked in mini-games, hidden secrets, and some well-placed references. The game doesn't try to be more than what it is. It knows where it comes from, and it owns it completely.

Pixel art was the aesthetic we needed. If it had been 3D or hand-drawn, it wouldn't have had the right effect. [...] Here, it’s as if it were an old game, but made today. — François Simard, Roadkill Superstars

It’s an adventure to launch without pressure, just for the pleasure of rediscovering the Wasteland or simply doing a few BMX tricks while blasting Tox with a nail gun.

Red suit, helmet on, BMX ready... let’s go

What You Need to Remember

Turbo Kid – The Game isn't a massive AAA burning 80 million on special effects. It’s a game that knows its audience, respects the movie, and extends the universe with accuracy, fun, and passion. All in a respectful, accessible formula full of clever nods.

And if you haven't watched the movie yet, go read the first part of our feature on the site. It’ll make you want to dive in.

And if you want to know more about what all this triggered in pop culture… stick around : the third part is coming very soon.

See you soon in the Wasteland ; I’m getting my bike ready.

Did you enjoy the first two parts ? Don't stop now ! We are wrapping up this epic journey with our third and final article on the subject : Turbo Kid (3/3) : My Take : Heart, Guts, and a Whole Lot of Fun

Tested it out ? Tell us all about it !


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